An "open map" work of interactive fiction by Nick Petrou.
Fein's Deluge is a work of choice-based interactive fiction created in Twine 2 (SugarCube), inspired by the "open map" structure discussed in Sam Kabo Ashwell's post Standard Patterns in Choice-Based Games. Written in the second person, you, the reader/player, divulge a vague, non-linear story by traversing a geographical space rendered in text — the village of Fein's Deluge. You "roleplay" a rookie field officer of the Witching Inquirium, a fledgling, who has been assigned to Fein's Deluge to discern the source of a surge of foul and prohibited magic.
Fein's Deluge runs in the browser on Android mobile devices.
Version 1.03 (07.01.2020)
- ⅏ (U+214F) appearing as a square.
- Body (text) misalignment on seemingly random passages (though not on browsers on mobile devices).
The cover for Fein's Deluge was created by Roderick Fernandes. To see more of his work, visit his ArtStation profile.
If you want to know more about me, Nick Petrou, check out my website.
© 2020 Nicholas Stephen Petrou. ABN 95 728 609 173. All rights reserved.
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